Running Koala Mario (dont ask)
Running Koala Mairo: A Highly Detaileed Descrition of Isolation and Perpetual Motion in the White Void
This highly long descrition is about the exsitence of the visual art piece what is called Running Koala Mairo. This is a video game what is not a game at all, no, it is a pure visual experiance of seeing the hero Mairo move with incredible speed. It is a game where Mairo, the famous hero Mairo, is dressed in his Koala attyre, what is his basic state in this enviroment. The central point is that you are watching Mairo run. He just runs. The whole point is just to see him running, and running, and running without end.
The most important feature of this visual is the absolute, endless, white void. There is no ground texture, there is no sky, there are no clouds, there are no walls, and there are no objects of any kind what so ever. Mairo is running on an unseen surface, or perhaps just running in the air, but the only colour you see is the pure, blinding, infinite white. It is a truly featureless space. This white void what he is running in provides no frame of reference, so the sense of speed is both intense and strangely meaningless, because there is no horizon to reach. It is just running within the white. He is trapped in the white void, and all he does is run. He runs, runs, runs.
Mairo, who is now forever in his Koala Mairo form, what is mainly brown and furry, but the ears are these big, fuzzy, grey Koala ears and he has a little Koala nose. This Koala Mairo is always running. Running is the main thing he does. The Koala look is his permanent look, and he just keeps running. He runs so quick, he is almost a blurr. The viewer can focus only on the furious, non-stop pumping of his little Koala legs against the white backdrop. His movement is perpetual fast motion, the entiere experiance. He runs and he keeps running.
There is no sense of stopping, no breaks, no pauses for anything. Mairo just keeps running right through the infinite white areas without any interaction, becuase there is nothing to interact with. There are no meters, no scores, and definitly no enemys to stop the running. If there was a Gumba, it would be white, too, and impossible to see, but there are no Gumbas, there is only the running Mairo and the white void what is all around him. The visual is all about speed and simplicity. Running fast is the core of the visual experiance, and Mairo just achieves this very fast speed, very quickly, and holds it forever.
The visual space is long, long, long, but also short, short, short, because it is all the same white. It is infinite, yet simple. Because you are Mairo and you are a koala and you are running, you just keep going. You don't have to aviod anything because there is nothing to aviod. You only watch the running. The game really wants you to see the running and the white. It's a visual of running. And Koala. So Running Koala Mairo. The visual shows him running so very fast, what is all you ever see.
To sum up this descrition: Running Koala Mairo is an isolated visual experiance centered on speed, constant non-stop momentum, and the unique Koala look of Mairo what makes him run very quick in an endless, empty, white void. You just watch him run. It is important to remember that Mairo is a Koala and he runs fast, and this is the only thing you see in the surrounding white, what is all there is.
| Published | 8 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Vexel Games |